Friday, July 27, 2012

Drop Block Version 2.0 Relased!

A lot of exciting changes happened in the latest version, specifically the fact that you can now unlock up to 25 different achievements in the game!  This adds another level of playability to the game, especially for those of you that like to chase after that achievement score.

Achievements are all tracked through the Scoreloop system, so it's the same repository that holds the global and daily leaderboards.  Many of the achievements that can be unlocked relate to clearing 5 or more of the same block color or advancing to higher levels - however, I would love to hear feedback on additional achievements for the future as I'm open to suggestions so leave a comment here or shoot me an email.

Another change for 2.0 for the Lite version: I've removed the level restriction that existed in the previous versions in favor for light advertisement placement.  I feel that this can help generate a small amount of revenue for all of the time I spent into trying to create a complete and polished game, continue to provide updates, and also present other free games to players in a non-agressive manner.  The tradeoff now is that there isn't a level restriction anymore, so those that don't mind a small ad banner at the bottom of the game field can play with just as many features as the full version.  Those that really hate ads are more than welcome to purchase the full version for a mere dollar.

The last change with this version has to do with the various user interface enhancements.  First, the Title Screen was given a bit of life with some tween animation of the text and buttons.  There are also 4 social network buttons at the top for those that would like to stay connected with changes/updates/etc... those being links to my Facebook, Twitter, Blogger, and YouTube profiles.  The pause menu and game over menu also received a small facelift with cleaner looking buttons and the addition of options such as restarting a game, going to the title menu, or showing the instructions.

A lot of work went into this version and I felt very good about it in the end.  Provide some feedback if you like and don't forget to submit a rating into the Google play store if you like the game.

Monday, July 23, 2012

AndroidTapp reviews Block Drop and Version 1.6 released!

AndroidTapp reviewed Drop Block and gave it 4/5 stars!  Read the full article here:  http://www.androidtapp.com/drop-block/

Additionally, version 1.6 was released:
  • Some visual and performance enhancements
  • More intuitive handling of Global Leaderboards and Scoreloop integration

Tuesday, July 17, 2012

Sunday, July 15, 2012

Drop Block Version 1.5 Released

Great release here - global leaderboards are now supported using the Scoreloop interface.  More info on Scoreloop can be found here:  http://www.scoreloop.com

After the Scoreloop TOS has been accepted, it will not ask the user any further after subsequent launches.

Friday, July 13, 2012

Drop Block Version 1.4 Released

  • Raised level cap from 3 to 5.
  • Added ScoreLoop backend for future update.
  • New beautiful backgrounds added that change per level.
  • Various Visual and performance enhancements.
New video made!


Tuesday, July 10, 2012

Drop Block Version 1.3 Released

Here is the change log:
  • Adjacent blocks of the same color are now considered part of a match after 3 vertical or 3 horizontal blocks have a match.
  • New double-score mode: after 4 or more blocks have been cleared, the game enters double score mode for 10 seconds and 5 additional seconds for each additional block.
  • Invincible block added: each level complete will generate an invincible block (or more based on level) from the current blocks on the game field.
  • Various visual and performance enhancements.

Android Game "Block Drop" Released

Just released my Android game "Block Drop" - here is a description of the game:

 
A match-3 style game where colored blocks appear at the top of the game board and make their way towards the bottom.  Simply touch the screen to drop the block - match 3 blocks of the same color either vertically or horizontally to clear them, earn points, and eventually advance to the next level.  Each new level increases the speed of game play and difficulty.

Lock blocks can only be cleared by advancing to the next level.  Special items have a small chance to appear to aide in removing blocks:

- Lightning Block:  Removes all blocks of the same color
- Hammer:  Removes all blocks in a single column

The game is over when the player block inevitably collides with blocks already seated.

Can you keep up with the speed at the higher levels?

The light version of the game contains no ads only imposes a 3-level limit.

Google Play Link:  Here